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The Sale: Year 6 / Number and Algebra / Money and financial mathematics

Curriculum Reference: ACMNA128,  ACMNA129, ACMNA132

  • Add and subtract decimals, with and without digital technologies, and use estimation and rounding to check the reasonableness of answers
  • Multiply decimals by whole numbers and perform divisions that result in terminating decimals, with and without digital technologies
  • Investigate and calculate percentage discounts of 10%, 25% and 50% on sale items, with and without digital technologies
  • 6 x 1 board game activity for 4 players: select quantity in shopping cart
  • for whole class activity select (x 6) = 24 engaged students
  • learning sequence activities on the reverse side of board game activity
  • excellent activity to consolidate the above skills.

Students will work with different numbers each time they play. The same activity can be used a number of times.

no extra equipment needed 

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Feedback from Students

I thought it was a great game. I think you are very mathematical to design a great game like that. I learnt a lot with that game like thousands and patterns. It is a very mathematical game.

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Yr 5 student

I enjoyed playing the game with my friends and learning about number patterns. I liked the team work.

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